Infodemic is a classroom game that does. Students scroll a simulated feed together, investigate the viral claims in it, and work out what's credible and what's designed to mislead.
For ages 11+ · Free & open source
Infodemic is a cooperative multiplayer game where teens practice navigating a simulated social feed, investigating viral claims, and working together to figure out what's credible and what's designed to mislead.
Try it with your students →Infodemic is a cooperative multiplayer game that helps tweens and teens practice slowing down, questioning what they see, and figuring out what's credible and what's designed to mislead.
Try it with your kids →And almost nobody arrives with the habits to read it.
Everyone's on their own phone. The game happens when they disagree.
Students scroll real headlines you picked that morning and rate each one: straight with them, or playing them? The team splits, and the disagreement tells them what's worth digging into.
Background check. Search. Ask AI. The team takes the story it split on, looks the account up somewhere other than its own profile, and pins everything it finds to one shared board.
Each student writes a community note, with the evidence underneath. No answer key, just the full picture. The team rates the notes, and the most helpful one goes on the post.
Nobody reads the feed the same way. Everyone reads the feed alone. This is the same feed, read together. Round one shows the team exactly where it split, and the split is real. The only way out is to look things up and talk to each other. That conversation is the game.
You build the feed from real stories pulled off a live news wire that morning, set how long you've got, and publish the whole thing as one word you read to the room.
One button pulls fresh headlines off a live news wire. Add a story to your feed and the game writes its post and the clues behind it while you keep picking.
What goes in the feed is your call. How each story gets framed, and what its tell is, is generated when you add it. So nobody can say you stacked the deck.
If nothing in your feed plays spun, there's nothing for a table to disagree about — and the console says so before you publish, not after the bell.
This is the solo version — one player, no sign-up, about three minutes. The classroom game is the same thing with three other people arguing back.
Something in this feed is off.
Five stories are about to land. Some of them are playing you.
The demo is built for a full screen — it'll feel cramped inside this page on a phone. Open it on its own instead.
Open the demoGroups of two to four, about thirty minutes, on phones, laptops or tablets. Free to use.
One person pulls headlines and adds the stories they want. Three to five is plenty.
Publishing gives you a single word, like OTTER, to read out to everyone else.
Everyone opens the game on their own device. The first player enters their name and just the word,
and gets back a full code like OTTER-4213. Everyone else enters their name and that full code.
After you play, every player fills this in separately, including the kids. Three minutes. Confusing, boring or broken is the most useful thing you can tell us, so please don't smooth it over.
Infodemic began at Sora Schools, a project-based school for grades 6–12. The game is what came out of a school built on the idea that students should be doing real work, not answering questions someone already knew the answer to.
It's being built during the Assembly Code fellowship, and it's free and open source — AGPL-3.0 on GitHub, for anyone who wants to run it, teach with it, or take it somewhere else.