Infodemic
A cooperative game about noticing when your feed is playing you. For classrooms and families.

No one ever taught us to read a feed.

Infodemic is a classroom game that does. Students scroll a simulated feed together, investigate the viral claims in it, and work out what's credible and what's designed to mislead.

For ages 11+ · Free & open source

For teachers

Looking for an engaging way to help students build media literacy skills?

Infodemic is a cooperative multiplayer game where teens practice navigating a simulated social feed, investigating viral claims, and working together to figure out what's credible and what's designed to mislead.

Try it with your students →
For parents

Worried about what your kids are seeing online?

Infodemic is a cooperative multiplayer game that helps tweens and teens practice slowing down, questioning what they see, and figuring out what's credible and what's designed to mislead.

Try it with your kids →
What we're up against01

For Gen Z, the feed is the news.

And almost nobody arrives with the habits to read it.

50%
of teens keep up with news passively — it comes to them. Only 15% go looking for it.
News Literacy Project, News Literacy in America (2024)
“How do you keep up with news?” · n=1,110
18%
could tell branded content, opinion and sponsored results apart — all three. Barely half got any one right.
News Literacy Project, News Literacy in America (2024)
Three-part identification task · n=1,110
80%
of teens on social media run into conspiracy posts. One in five sees them every day.
News Literacy Project, News Literacy in America (2024)
Social-media users only · n=1,110
“My students want to better understand misinformation and social media.” — a teacher, playtest feedback 94% of teens say schools should teach this. Only 39% had a single lesson on it last year. “Check your sources” is advice. This is practice.
News Literacy Project, News Literacy in America (2024) — a nationally representative survey of 1,110 US teens aged 13–18, fielded May 2024, margin of error ±4.1 points. Every figure on this page comes from it.
How it plays02

Three rounds per story, about ten minutes.

Everyone's on their own phone. The game happens when they disagree.

1ROUND 1 · GUT CHECK

First, a gut check.

Students scroll real headlines you picked that morning and rate each one: straight with them, or playing them? The team splits, and the disagreement tells them what's worth digging into.

2ROUND 2 · INVESTIGATE

Investigate.

Background check. Search. Ask AI. The team takes the story it split on, looks the account up somewhere other than its own profile, and pins everything it finds to one shared board.

3ROUND 3 · WRITE THE NOTE

Say what actually happened.

Each student writes a community note, with the evidence underneath. No answer key, just the full picture. The team rates the notes, and the most helpful one goes on the post.

Why together

Nobody reads the feed the same way. Everyone reads the feed alone. This is the same feed, read together. Round one shows the team exactly where it split, and the split is real. The only way out is to look things up and talk to each other. That conversation is the game.

2–4 players ~30 min session Phone, laptop or tablet Ages 11+ Free & open source
The curator console03

It's this morning's news, and it's your feed.

You build the feed from real stories pulled off a live news wire that morning, set how long you've got, and publish the whole thing as one word you read to the room.

Live news · pulled this morning
Your feed — 3 stories
HealthThe Guardian Statins can reduce dementia risk by up to 15%, long-term study suggests
MediaNewsweek Google reveals how ‘Lake America’ name change will appear on Maps
TechSlashdot BMW blames young people for the loss of real buttons in new cars
Read this word to the room → OTTER

Pulled this morning

One button pulls fresh headlines off a live news wire. Add a story to your feed and the game writes its post and the clues behind it while you keep picking.

You pick the stories. You never write the spin

What goes in the feed is your call. How each story gets framed, and what its tell is, is generated when you add it. So nobody can say you stacked the deck.

It tells you when the feed is too easy

If nothing in your feed plays spun, there's nothing for a table to disagree about — and the console says so before you publish, not after the bell.

Try it yourself04

Play a round right now.

This is the solo version — one player, no sign-up, about three minutes. The classroom game is the same thing with three other people arguing back.

Something in this feed is off.

Five stories are about to land. Some of them are playing you.

Click to start →

The demo is built for a full screen — it'll feel cramped inside this page on a phone. Open it on its own instead.

Open the demo
Solo demo · plays one story end to end · nothing is saved Open full screen ↗
Try it with your class05

Try it with your class.

Groups of two to four, about thirty minutes, on phones, laptops or tablets. Free to use.

Infodemic is new and still being tested in classrooms. If someone can't join or a screen doesn't update, note what happened and put it in the form. That's how it gets better.
Where it started

Infodemic began at Sora Schools, a project-based school for grades 6–12. The game is what came out of a school built on the idea that students should be doing real work, not answering questions someone already knew the answer to.

Where it's being built

It's being built during the Assembly Code fellowship, and it's free and open source — AGPL-3.0 on GitHub, for anyone who wants to run it, teach with it, or take it somewhere else.