Half of American teens say the news just arrives — on a phone, between a friend's post and an ad, never saying where it came from. Infodemic is a game where a room full of people slows that feed down, checks what's in it, and argues its way to common ground.
And almost nobody arrives with the habits to read it.
Everyone's on their own phone. The game happens when they disagree.
Read the feed the way you always do: fast, headline only. One call per post: how straight is this headline with you? That first call is the baseline.
The team picks the story it split on and goes to work. Search it. Ask an AI, and remember it can be wrong. Look the account up somewhere other than its own profile. Everything anyone finds lands in one shared case file — and there's no answer key waiting at the end.
Everyone writes a community note, the way you'd write one on X: is the post misleading, which tells did you find, what actually happened (or why it holds up), with the evidence underneath. The note the team rates most helpful goes on the post.
Nobody reads the feed the same way. Everyone reads the feed alone. This is the same feed, read together. Round one shows the team exactly where it split, and the split is real. The only way out is to look things up and talk to each other. That conversation is the game.
You build the feed from real stories pulled off a live news wire that morning, set how long you've got, and publish the whole thing as one word you read to the room.
One button pulls fresh headlines off a live news wire. Add a story to your feed and the game writes its post and the clues behind it while you keep picking.
What goes in the feed is your call. How each story gets framed, and what its tell is, is generated when you add it. So nobody can say you stacked the deck.
If nothing in your feed plays spun, there's nothing for a table to disagree about — and the console says so before you publish, not after the bell.
This is the solo version — one player, no sign-up, about three minutes. The classroom game is the same thing with three other people arguing back.
Something in this feed is off.
Five stories are about to land. Some of them are playing you.
The demo is built for a full screen — it'll feel cramped inside this page on a phone. Open it on its own instead.
Open the demoGrab two to four people, give it twenty minutes, then tell us everything that went wrong.
One person pulls headlines and adds the stories they want. Three to five is plenty.
Publishing gives you a single word, like OTTER, to read out to everyone else.
Everyone opens the game on their own device. The first player enters their name and just the word,
and gets back a full code like OTTER-4213. Everyone else enters their name and that full code.
Every player fills this in separately — including the kids. Three minutes. Confusing, boring or broken is the most useful thing you can tell us, so please don't smooth it over.
Infodemic began at Sora Schools, a project-based school for grades 6–12. The game is what came out of a school built on the idea that students should be doing real work, not answering questions someone already knew the answer to.
It's being built during the Assembly Code fellowship, and it's free and open source — AGPL-3.0 on GitHub, for anyone who wants to run it, teach with it, or take it somewhere else.